When I lived back in California, Game Nights became a regular occurrence in our household. My husband was gone (military), so our roommate and I had our mutual friends over every Monday night for drinks, hilarity, and some friendly competition. I’m feeling a bit homesick and, since it is Monday, I figured I would share my top five table-top board games with you all. If you haven’t played any of them, you should remedy that. If you have, let me know which of these were your favorite.
Settlers of Catan:
A creation of Mayfair Games, Settlers of Catan is an award-winning strategy game in which players have to collect resources (stone/ore, wood, brick, and sheep) and use them to build roads, settlements, and cities. There are several editions, with additional resources and added gameplay. The board itself is also variable, so no two games ever go the same way. Each round is intended for 3 -4 players, and for ages 10 and up. It’s supposed to be around 90 minutes, but we have had games take 6 hours. I’m not sure if this has to do with the drinks being consumed, but…still. It can get pretty brutal.
I am absolutely, hardcore in love with this game. It’s a fight for survival, and survival of the toughest. I don’t say fittest, since you can start out in pretty dire straits, yet still do well if you’re ruthless enough. I never was, but I always had fun! Wood for sheep, anyone?
This game is more about alliances, and then tearing down that built-up trust right at the very end. Unless, of course, you’re far too nice and let someone share a victory with you. (Guilty as charged.)
In this game, you are building a galactic empire. The alien races (There are A LOT, and even more with the other editions) vie with one another for domination of the universe. You form alliances, you break trusts, and you live in the moment. You can strategize, but that doesn’t always work out. You just try your hardest to not have your ships sent to the warp, and your planets taken over. Get to the highest score (5) first, and you win! Ages 12 and up, and the length of gameplay varies a lot. I’d say anywhere from 1 to 2 hours, with 3-5 players being required.
I. LOVE. THIS. GAME.
Okay, so, I’m really in love with Lovecraft. I mean, very in love with him. I don’t care that he’s dead, either. When our roommate bought this for me as a birthday gift, I was ecstatic and could not wait to play it. Let me tell you, I was *not* disappointed.
This beautiful game is set in the ‘roaring 20s’, but during a time when unnatural storms and strange things are happening. Something big and sinister is going on in the small Massachusetts town of Arkham, and only Lovecraft fanatics will have an advantage in this game. I was the “go-to” person, rather than the game manual, because I’m so knowledgeable (obsessed) with Lovecraft’s works. Cooperative, 1-8 players, Ages 12 and up. This game takes a really long time, so plan for 2 -3 hours. It will be longer during your first time playing. The setup is lengthy, especially the first go around.
If you drink, get your flasks and glasses ready. You will need it.
Four diseases have broken out around the globe and it is up to a team of specialists (That’s you) in various fields to find cures for said diseases before mankind is completely eradicated. Players must cooperate and play to their strengths to plan a strategy for cures and preventions. You are more likely to lose than win, so don’t beat yourself up over it. 2-4 players, ages 15 and up, about 1 hour to play.
This is technically a card game, but it is REALLY fun. It’s not for the weak-willed, and I don’t really recommend it for children or super nice people. It’s exciting, fast-paced, and dark. It combines horrific psychological images with the basic dynamics of a school yard fight. There are several additions, but all are played the same. You can combine the sets to accomdate more players, but the standard is 2 -4 players. It’s about a 30 minute game play, and is for ages 15 and up.
So, get into a fight with your friends…without any lasting damage. (*Pokes you in the eye*)